📄️ ZeqPhysicsEngine
Game physics engine with Zeqond-quantized timestep. Deterministic rigid body simulation at 0.777s tick rate, collision detection, constraint solving — same result on every machine.
📄️ ZeqProcGen
Procedural content generation seeded by Zeqond state. Terrain, dungeons, galaxies, loot tables — all deterministic from HulyaPulse phase. Same seed, same world, always.
📄️ ZeqNetcode
Deterministic lockstep netcode on Zeqond ticks. 777ms authoritative frames, client-side prediction with R(t) rollback correction. Zero desync guaranteed.
📄️ ZeqGameAI
NPC behavior trees and pathfinding with HulyaPulse decision cadence. A* on Zeqond grid, GOAP planning, flocking/steering with R(t) randomness injection for organic feel.
📄️ ZeqSpatialAudio
3D spatial audio engine with HulyaPulse-synced HRTF. Zeqond-quantized reverb tails, Doppler simulation, occlusion via R(t)-weighted ray casting.